Dust: Guardian of The Light Tree
A downloadable game for Windows, macOS, and Linux
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Explore Dust's beautiful small world and help him on his journey protecting it and saving it's light source from being affected by darkness.
Keyboard controls:
- W,S,A,D to move
- Space to jump (you can also double jump)
- Left mouse button to attack
- R to restart
- Escape to open the pause menu
Credits:
- A Game by: Houcine Chelbi
- Music by: Tom Peter
Made with Godot Engine.
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (6 total ratings) |
Author | Houcine Chelbi |
Genre | Platformer |
Made with | Godot, Blender |
Tags | 3D, Atmospheric, Godot, godot-engine, Low-poly, Ludum Dare 38, Third Person |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
Dust - Guardian of The Light Tree.win64.zip 14 MB
Dust - Guardian of The Light Tree.win32.zip 13 MB
Dust - Guardian of The Light Tree.mac.zip 27 MB
Dust - Guardian of The Light Tree.linux64.zip 17 MB
Dust - Guardian of The Light Tree.linux32.zip 17 MB
Comments
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Hey, nice work !
great game! only sad that comic sans destroys everything...
MAN! So many enemies! I feel like the worst guardian in the universe!
I like this game's concept and I understand you did not have much time... But if you're planning to launch another version, consider make things easier for the player. I suggest:
1 - Add difficulty option for the player (the actual could be the hardest);
2 - Increase a little the "contact area" of the sword;
3 - Don't make enemies come from underground - put them at least as high as the tree since the beginning.
4 - Tell the player he can double-jump. Sometimes we take time to discover by ourselves.
To make things more cool, I would add come extra image and sound effects for the "slash" of the sword. Also, while using the sword in the middle of a jump, I would decrease the gravity effect on the main character (retrieving it when user stopped slashing), so the player could make several sword movements in the air. That would be blasting awesome. Physics aside.
Great work, man. Keep on it.
Hey! Thanks for the feedback , I really appreciate it!